Werewolves - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
This power allows you to call upon the aid of various lesser totem spirits. To activate the power, type 'totem <spirit>', where the spirit is one of:
Owl: An owl spirit will carry you to your targetted destination. It has a maximum range of 5000 feet per rank, but can't be called while you're fighting.
Badger: A badger spirit infuses your body, giving +5 Ascendancy, Protection and Power per rank for 15 seconds per rank. To dismiss it, type 'totem off'.
Boar: A boar spirit infuses your body, giving +1% health and +1% armour vs. all damage types per rank. You can only call a boar spirit while in a rage.
Antelope: An antelope spirit infuses your body, giving +1 running speed and +5 Defence per rank for 30 seconds per rank. To dismiss it, type 'totem off'.
You must wait 30 seconds between calling spirits (or 3 after calling an owl).
Please, note that the classes (namely class powers) are still under heavy development. Since the website cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.