Werewolves - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
Requirements:Lesser Totem Spirit 10+ and Talons of the Bear 5+
Banned powers:Greater Crow Spirit and Greater Shark Spirit
This power indicates that you have allied yourself with a greater bear spirit. Your natural talons gain +1 Attack, +1 Damage and +1 bypass for each rank you have in this power. Equally, while in wolfman or wolf form, your pelt becomes thicker and tougher, granting +1% natural armour per rank vs. physical damage.
At rank 10, the bear spirit turns your pain into aggression. While raging, you gain bonuses to Attack and Defence equal to the pain penalty you would normally suffer (see 'help pain'), meaning that the more hurt you are the more dangerous you become (you gain +0%, +10%, +25% or +50% Attack/Defence).
Note that you may still call the aid of a Lesser Totem Spirit as usual.
Please, note that the classes (namely class powers) are still under heavy development. Since the website cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.