Werewolves - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
Requirements:Fang Forging 10+ or Lunar Forging 10+
This power allows you to bind and unbind spirits into your weapons (and fang bracelets, if you also have Fang Forging). The spirits give the following:
Phoenix : Fire burst/bypass for weapons. +1 heat bypass for bracelets.
Stormcrow : Shock burst/bypass for weapons. +1 shock bypass for bracelets.
SnowyOwl : Frost burst/bypass for weapons. +1 cold bypass for bracelets.
Viper : +1 Speed for weapons. +2 unarmed Attack/Damage for bracelets.
Crane : +4 Defence for weapons. +1 unarmed bypass for bracelets.
Crab : +1 bypass for weapons. +1 cut bypass for bracelets.
Mongoose : +4 Attack for weapons. +1 stab bypass for bracelets.
Bull : +2 Damage for weapons. +1 crush bypass for bracelets.
The 'burst/bypass' is a +5% chance of causing an burst attack on a critical hit and +1 bypass for the burst. A weapon can only have one type of burst bonus.
You may bind as many spirits into an item as you have ranks in this power, plus one for each point of Moon Taint or spiritual energy it has. You can wear up to three spirits (divided among all your items) per rank without penalty, but each spirit beyond that is treated as 15 points of radiation.
Please, note that the classes (namely class powers) are still under heavy development. Since the website cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.