Werewolves - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
This power allows you to travel back and forth between the spirit plane and the material plane via the 'ride' command. It takes 30 seconds to shift between planes, and engaging in combat will disrupt your attempt.
Because of your close association with the spirit plane, you gain +1% immunity, +2% armour and +1 auto-absorb per rank against shock damage. In addition, you gain +1 bypass per rank for all shock-based attacks you make.
If you also have the Spirit Wolfkin talent, each rank in this power will give you +10 range, +2 Ascendancy and +1 Power to each of the spells granted by Spirit Wolfkin, and also increases their duration and stat bonuses.
If you have access to magic, this power will give you the Spiritshield, Spirit Bolt and Lightning Bolt spells. At rank 3 you also get Lightning Stream. At rank 8 you get Resist Energy (shock). At rank 10 you get Shockshield. Your rank is also used to determine the strength of your Invisibility and Detect Invisibility spells.
Please, note that the classes (namely class powers) are still under heavy development. Since the website cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.