Werewolves - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
Requirements:Summon Wolf 10+ or Summon Vermin 10+
This power strengthens all animals you summon, as long as you also have at least 10 ranks in the appropriate summoning power.
If you summon a wolf, then each rank in this power will give it 5% armour vs. crush damage, +4% armour vs. cut damage, +3% armour vs. stab damage, +2% armour vs. cold and shock damage, and +1% armour vs. heat damage. All summoned wolves have the Sure Footed talent, but as you gain ranks in this power your wolf will also gain new talents: Ambidextrous at rank 1, Evasion at rank 5, Powerful Metabolism at rank 10, Toughness at rank 15, Instinctive Dodge at rank 20, Iron Talons at rank 25 and Razor Claws at rank 30. Your wolf also gains a number of ranks in Feral Senses and Claws of the Wolf equal to the lowest of your Summon Wolf and Beast Master powers, and half that in Regeneration.
If you summon a swarm of rats, then your first 10 ranks in this power will each give your swarm +10% health, applied directly after (but separately from) the Endurance talent that all swarms have. Every rank beyond 10 will add +1 Brawn, +1 Mettle, +1 Tenacity and +2 Size to the swarm.
Please, note that the classes (namely class powers) are still under heavy development. Since the website cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.