Vampires - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
Bat Form
Beast Master
Blade of Darkness
Blood Forging
-
Blood Legacy
This power allows you to draw upon the legacy of your supernatural blood. All vampires posses fangs, but this power allows your jaw to open far further than normal, while strengthening your fangs to give a powerful bite attack. Each rank in this power gives +2 Attack, +2 Damage and +1 bypass to your bite attack technique (visible in the head combat table), and increases the mana you drain from your victims with your vampiric bite attack. Bat Form bite is unaffected.
You may also use the 'legacy' command to focus on one of the following:
Puissance : Gain +10 Damage per rank.
Swiftness : Gain +2 Attack, +2 Defence and +1 movement rate per rank.
Fortitude : Gain +15 Resistance per rank.
Mesmerise : Your opponent is unable to change their target to another creature.
Only one of the above bonuses may be in effect at a time, and the duration is 15 seconds per rank (except for Mesmerise, which lasts 5 seconds per rank).
Blood Runes
Claws of the Wolf
Cloak of Shadows
Ears of the Bat
Extended Rage
Lupine Fortitude
Mind Magic
Mist Form
Path of Shadows
Rage of the Beast
Regeneration
Shadow Crafting
Shadow Infusion
Shapechanging
Summon Wolf
Summon Vermin
Wolf Form
Please, note that the classes (namely class powers) are still under heavy development. Since the web site cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.