Vampires - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
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Bat Form
Requirements:
Ears of the Bat 5+
This power allows the vampire to transform into a cloud of bats. While in Bat Form you become immune to mental attacks that specifically target your heart or mind, and gain 95% immunity to all other forms of mental damage. You also gain 50% immunity to crush damage, 53% to cut damage and 55% to stab damage.
While in Bat Form you will have a different inventory set, and be unable to use equipment. Your combat tables will all change to cloud tables, and your feet will provide you with a long-ranged travel technique. Your movement rate will also be increased to 66 outdoors and 6 indoors (i.e., the fastest possible).
As your Bat Form improves, so does the size and power of your cloud. Each rank gives you +1 Size and +5000 feet travel range, and the first 20 ranks also give you +1% immunity to all forms of damage except mental (so that at rank 20 you will have 75% immunity to stab damage, 95% immunity to mental, 73% immunity to cut, 70% immunity to crush and 20% immunity to all other forms of damage).
Beast Master
Blade of Darkness
Blood Forging
Blood Legacy
Blood Runes
Claws of the Wolf
Cloak of Shadows
Ears of the Bat
Extended Rage
Lupine Fortitude
Mind Magic
Mist Form
Path of Shadows
Rage of the Beast
Regeneration
Shadow Crafting
Shadow Infusion
Shapechanging
Summon Wolf
Summon Vermin
Wolf Form
Please, note that the classes (namely class powers) are still under heavy development. Since the web site cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.