About the Codebase
When are you planning to release the God Wars II code?
God Wars II, like God Wars before it, is designed to be a MUD rather than a public codebase. As such, we have no plans to release the source code.
Can I have a copy just to look at? I won't run it, honest! I just want to see how it works.
Sorry, but no. We're not falling for that one again.
Is God Wars II based on the original God Wars code?
God Wars II is effectively written from scratch, and uses none of the code from the original God Wars - only ideas and concepts. The only existing code we've used comes from work we've previously written ourselves, from scratch, such as some of the code from Glad2.0.
Why did you decide to write God Wars II from scratch?
For numerous reasons, but primarily because of the game design and the concepts it utilises. It would have required significantly more effort to strip down an existing codebase than it was to simply write our own. We've previously written four muds from scratch between us, so we already had a pretty good idea of what needed doing.
Why did you choose to write the mud in C++?
Most of the development team are experienced C programmers, but several critical parts of the game required Object Oriented programming techniques such as inheritence and polymorphism, which made C a poor choice. C++ does also allow use to utilise C code, however, and we have encapsulated some older C snippets (such as the soundex parser) within their own namespace.
About the Team
Are you recruiting builders/coders/any other type of staff?
We have no plans to recruit any staff in the near future, but if we do decide to it will be by invite only - we are very careful in our selection of staff.