Dragons - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
Chameleonic Gift
Chill of the Tundra
Draconian Breath
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Draconian Charge
Requirements:
Draconian Form 10+
This power causes you to grow long horns while in Draconian Form, changing your headbutt to inflict stab damage, and giving it +2 Attack, Damage and bypass per rank. All three bonuses are increased to +3 per rank if you have Pierce, or +4 per rank if you have Great Pierce.
In addition, your movement rate is increased by +1 per rank, or +2 per rank if you also have Sure Footed. This doesn't apply while flying.
At rank 10, your headbutt performs an internal stab burst when it achieves a critical hit, as long as no other headbutt burst attack has been performed (for example if your headbutt has a 50% chance of a performing cold burst, then the stab burst will only be performed if the cold burst fails to activate).
At rank 20, your headbutt only has to inflict damage to perform the burst.
Draconian Form
Draconian Jaws
Draconic Glyphs
Draconic Rage
Dragon Form
Dragon Mount
Dragonbone Forging
Dragonscale Crafting
Extended Rage
Eye of the Storm
Fires of the Volcano
Fumes of the Pit
Human Form
Lashing Tail
Lord of the Skies
Salamander's Gift
Treasure Hoard
Winds of the Mind
Please, note that the classes (namely class powers) are still under heavy development. Since the web site cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.