Dragons - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
Chameleonic Gift
Chill of the Tundra
Draconian Breath
Draconian Charge
Draconian Form
Draconian Jaws
Draconic Glyphs
Draconic Rage
Dragon Form
Dragon Mount
Dragonbone Forging
Dragonscale Crafting
Extended Rage
Eye of the Storm
Fires of the Volcano
Fumes of the Pit
Human Form
Lashing Tail
Lord of the Skies
Salamander's Gift
Treasure Hoard
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Winds of the Mind
This power allows you to draw upon the primordial power of your mind. You gain +5% mental immunity and +10% mental armour at rank 1, +4% and +8% at rank 2, +3% and +6% at rank 3, +2% and +4% at rank 4, and +1% and +2% for every rank after 4. You also gain +1 mental bypass and +1 auto-absorb per rank.
While raging, each rank in this power will give +5 Resistance and +1 mental bypass, although this cannot exceed your rank in Draconic Rage.
If you also have Psychic Mastery, the above bonuses are all doubled.
If you have access to psionics, this power strengthens your mental spells by +10 range, +2 Ascendancy and +1 Power per rank. At rank 5 you learn Mind Whip (with bypass upgraded at ranks 15 and 25). At rank 10 you learn Mindshield. At rank 15 you learn Regrowth. At rank 20 you learn Psychic Lance.
Please, note that the classes (namely class powers) are still under heavy development. Since the web site cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.