Dragons - Class powers
A power is a special ability available to Supernaturalis of a certain class. It cannot be increased through use, only by the expenditure of Primal. Like talents, each character has a limited number of available powers.
Chameleonic Gift
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Chill of the Tundra
This power allows you to draw upon the primordial power of the tundra. You gain +5% cold immunity and +10% cold armour at rank 1, +4% and +8% at rank 2, +3% and +6% at rank 3, +2% and +4% at rank 4, and +1% and +2% for every rank after 4. You also gain +1 cold bypass and +1 auto-absorb per rank.
While raging, each rank in this power will give +10 Defence, +10 Protection and +1 cold bypass, although this cannot exceed your rank in Draconic Rage.
If you also have White Dragon Descendant, the above bonuses are all doubled, and you get an additional +2 Attack/Ascendancy and +2 Damage/Power to both your physical and magical frost breath attacks while in Dragon Form.
At rank 10, this power unlocks the Cold Wave spell sigil, with more powerful versions available at rank 20, 30 and 40.
Draconian Breath
Draconian Charge
Draconian Form
Draconian Jaws
Draconic Glyphs
Draconic Rage
Dragon Form
Dragon Mount
Dragonbone Forging
Dragonscale Crafting
Extended Rage
Eye of the Storm
Fires of the Volcano
Fumes of the Pit
Human Form
Lashing Tail
Lord of the Skies
Salamander's Gift
Treasure Hoard
Winds of the Mind
Please, note that the classes (namely class powers) are still under heavy development. Since the web site cannot retrieve information from the mud at this moment, the most up-to-date information can be found from within the game.